Gutter Space #4: Worldbuilding in Megan Kelso’s Artichoke Tales

Worldbuilding—whether in graphic novels or prose novels—is the long and arduous task of creating and enriching social, cultural, and economic setting of a narrative. Worldbuilding is done best when it is invisible to the reader. When an author establishes a foreign setting through the storytelling itself (and not in awkward, stilted dialogue or blatant, uncrafted listing), a reader’s growing understanding of how the world functions becomes a natural element of the reading experience.

Graphic novels are uniquely suited to establishing a great deal of this kind of detail in the span of a few panels thanks to the power of visual literacy. One of the best examples of worldbuilding done well in the medium of sequential art is Megan Kelso’s Artichoke Tales.

Read more here.


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