Worldbuilding—whether in graphic novels or prose novels—is the long and arduous task of creating and enriching social, cultural, and economic setting of a narrative. Worldbuilding is done best when it is invisible to the reader. When an author establishes a foreign setting through the storytelling itself (and not in awkward, stilted dialogue or blatant, uncrafted listing), a reader’s growing understanding of how the world functions becomes a natural element of the reading experience.
Graphic novels are uniquely suited to establishing a great deal of this kind of detail in the span of a few panels thanks to the power of visual literacy. One of the best examples of worldbuilding done well in the medium of sequential art is Megan Kelso’s Artichoke Tales.
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